The Dark Eye Kody, Triki, Strategie i Porady



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The Dark Eye Hack Cheats
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Szczegóły

Wersja: Ocena: 4 Kategoria: Point-and-click, Puzzle, Adventure Nazwa: The Dark Eye Ilość pobrań: System: PC (Microsoft Windows), Mac Typ: Point-and-click, Puzzle, Adventure

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Opis

The Dark Eye is a pc release of the horror category, released in 1995 for the computer by the now-defunct software organization Inscape. Upon its title the release attracted tiny attention from either critics or consumers, though it has received some attention since and, arguably, cult status. The release featured combined 3-D graphics, stop motion animation and video segments. With its unconventional interface, story, and characters, the apk's peculiarity became its selling mission. The characters are largely lifelike in appearance except for their clay-modeled faces, which are often distorted or detail grotesquely exaggerated details. This near-realism, sometimes referred to as the uncanny valley, contributed to the apk's ambience of unease and anxiety. The hero animation is stop-motion. Inscape did the art design of the puppets (lead artist Bruce Heavin) and had a Hollywood house now create them. Inscape then hired two stop-motion animators and Russell Lees spent many, many hours in a hot, dark warehouse directing the animations. The working hours were from 7 am to 7 pm for about a month. They created computer-generated screenshots of the environments and shot vs blue-screen, and they had a director of photography light them to match the environment. Also notable was the test of creator William S. Burroughs as a voice actor: Burroughs delivered not only the voice for the hero of Edwin, but also voiceovers of two slide-show sequences illustrating the short storyline "The Masque of the Red Death" and the poem "Annabel Lee". other storyline, "The Premature Burial", should be found while reading the newspaper during "The Tell-Tale Heart", and the poem "To Helen" should be read while testing the victim in "Berenice". Thomas Dolby composed the apk's music. ------------------- Structurally, the release was a point-and-click journey fueled by the macabre stories of Edgar Allan Poe. The user can experience three of the stories ("The Cask of Amontillado", "The Tell-Tale Heart", and "Berenice") from the perspectives of both murderer and victim. The release presented no choices to create, no life-or-death decisions, and no points; associated to another point-and-click journeys like Myst, the release simply waited for the user to search the next hotspot or zone, at which mission other video would enjoy to advance the plot. During the portions that were direct interpretations of Poe's stories, the user was constrained to follow the actions of the stories' characters. The user can carry only one item at a time. Much of the animation in The Dark Eye consisted of QuickTime films, either full-screen or smaller looping segments framed by a static background. -------------------------
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